From the course: 3ds Max 2025 Essential Training

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Enabling exposure control

Enabling exposure control

- [Instructor] Let's look at exposure control in order to set up a lighting scheme that is physically accurate and looks good on the screen or the rendering. We've got a single point light source here in this office scene. Let's select that. Go to the modify panel. It's currently got an implausible intensity. It's got 8,000 candelas. If I switch that over to lumens, we've got over 100,000 lumens, and that's kind of impossible. I want to represent a standard fluorescent tube here. That's going to be about 3,000 lumens. I'll plug that in, type in a value of 3000 and we get a very dim shot, but we have not adjusted exposure control yet. Before we do, I also want to change the color temperature, because if I do want this to represent a fluorescent tube, it's going to be slightly orange. I'll choose the Kelvin color temperature selection mode and type in a value of 4800 degrees Kelvin, and it's a little bit more orange. This is now a physically plausible light source. It's intensity and…

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